Procedural Seashell Tool

This was a project for my graduate program exploring the use of algorithms to procedurally generate geometry in Houdini, in this case it was a variety of seashells created with the Helico-Spiral Algorithm. I designed a tool interface to make it easy to alter the shape of the shell.

Software: Houdini
Renderer: Mantra

Base algorithm provided by Professor Deborah Fowler.

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If you are interesting in working together,

feel free to reach out.

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