Procedural Seashell Tool
This was a project for my graduate program exploring the use of algorithms to procedurally generate geometry in Houdini, in this case it was a variety of seashells created with the Helico-Spiral Algorithm. I designed a tool interface to make it easy to alter the shape of the shell.
Base algorithm provided by Professor Deborah Fowler.
Software: Houdini
Renderer: Mantra
About Me
I am deeply fascinated by art, programming and everything in between. As an aspiring technical artist, I seek to apply my skills in the fields that live between my two passions.
I received a Bachelor’s in Computer Science at Rollins College in Winter Park, FL. I am currently pursuing an M.F.A in Visual Effects at SCAD (Savannah College of Art and Design)