Procedural Seashell Tool

This was a project for my graduate program exploring the use of algorithms to procedurally generate geometry in Houdini, in this case it was a variety of seashells created with the Helico-Spiral Algorithm. I designed a tool interface to make it easy to alter the shape of the shell.
Base algorithm provided by Professor Deborah Fowler.

Software: Houdini
Renderer: Mantra

About Me

I am deeply fascinated by art, programming and everything in between. As an aspiring technical artist, I seek to apply my skills in the fields that live between my two passions. 

I received a Bachelor’s in Computer Science at Rollins College in Winter Park, FL. I am currently pursuing an M.F.A in Visual Effects at SCAD           (Savannah College of Art and Design)

Software Proficient

Coding Languages

Contact Me

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